Wednesday, 8 July 2020

8/7/2020: TWEWY animation and Mr. Driller

First of all, the animization of The World Ends With You is something I have never dreamed of. The switch game certainly failed to reach the same height as the DS version did, both operation-wise and story-wise (on top of the original 3 weeks), but the main story, character/art design and the music design is absolutely top notch. They are basically all you need for a great animation.

Their decision to modernize Shibuya as well as the phones is a bit sad to me, because these characters really live in Shibuya in the late 2000s. The only uncertainly is how much should be shown in 12 episodes -- given that Neku grew in the span of three weeks, it would be weird if they only do the first week or two. Some extra daily interactions will be welcomed, but only if they have enough time to display the whole main story. It would be nice if the animation gives extra answer to what was not fully explained both in the DS and the switch sequel.

Here is the trailer, in case you haven't watched:



*

I have been playing ring fit during the lockdown everyday, but I do not plan to give a review on the game. I also bought touhou mahjong but there is not much to say either.

Instead I want to talk about Mr. Driller Drillland. Unlike the DS version this is a complete remake of the 2002 version. I haven't played the 2002 version but I definitely enjoyed the DS version so I bought the switch one once I saw that on the store.

I cleared all Lv2 and finished the Lv3 Drindy adventure. I realized the technique to clear other Lv3's but lacked the time and temper for it, so I will stop here for now.



Before commenting on the game, I have a concern when others comment on games -- why are remakes valued less?

One shall not value remakes lower just because it is a "low effort" production. The pricing of a game depends on the development cost (of course), but the rest depending on marketing consideration on how the team think the game is worth.

You can say that a remake "probably" worth less because the game cannot keep up with the recent standard, or that the change in console alters the feeling of gameplay. The World Ends with You is a good example: the heavily stylus based control of the DS game feels off when it comes to switch. The extra content is nice but also left a gap between the main story and the extra story. This is why fans are not feeling as happy as in 2008.

> My review on The World Ends With You Final Remix < 

Nintendo and Sega made their old games ported onto switch at a really low price. This is not necessarily solely about effort (actually, getting the game mechanics right for these really old games are not super easy, although Nintendo already did it once for Wii). This is also a way for them to promote their IPs, which is worth more than selling the games itself. That never justify why remakes should be sold cheap.

After some research on the original one, I would say this switch version is basically the 2002 one moved to another console, just like how it did for the PC version. It completely copied the merits and weaknesses of the original game. The weaknesses meanwhile is relatively easy to fix and these are less tolerable in 2020, so the game got a mixed review (still beating TLOU2 by a huge margin, OF COURSE!)

On the good side they preserved all the game modes in the original version, which is well rounded comparing with the DS version which is pretty much just an extension of the world drill tour. The gameplay is pretty much the same because all you need is really a D-pad and the AB buttons. I always prefer D-pad over stick when you only need four directions -- the same happens for Tetris99.

On the bad side...the game lacks any tutorial or instructions. Lv 1 is quite hard for beginners to start with even with the beginner friendly mode. It would be nice if there is a really short and easy stage like 200m or 300m (which the DS version has).

Having 3 levels are the classic setup, but the gap is pretty huge between the three. There is no in-game instruction on how you can unlock the next one either.

I also wish to see more interaction among the characters, instead of just one or two vocal lines when the level is unlocked for the first time. I also wish to use Ataru on every single level on every mode. I know they assign characters to their suitable mode...but I just like Ataru more.

So...it is really a classic 2002 game, which some parts of it can be improved to fit the 2020 taste. I still like it, but how much should it be priced? I don't know because I don't buy games every day. At least for me I would happily take the $29.99 offer.

Tuesday, 7 July 2020

Outbreak stages classification when it is out of control: July updates

This is an update on my model based on test count vs positive rate. For the introduction please refer to these articles:

1) Classification of outbreak stages by variation of test count and positive rate
2) Typical stage shifts: May updates

*

We have seen the potential of this model predicting the case trend in the next few days, but it does not give strong indication on whether we are shifting to the next stage. Even if we are to make predictions based on the model, there is one important assumption that we made.

We assume that the government would thoroughly eliminate the local infection chain to the point that only isolated cases would occur after a certain time.

This is certainly false when from what we have seen in the last two months. These countries are divided into two categories: either they lack the ability to eliminate the virus (passive herd immunity), or they try to strike a balance between public health and economy, which miserably failed. This will be the main theme of my July update.

Just like the May update, we present the trend since late March or whenever data is available, but data after May 10 will be shown in bold.

*

Countries that cannot control the virus at all

When the virus was spreading in South-East Asia and Africa, we feared that the pandemic could be out of control because of a less hygienic environment and less efficient/reliable government etc. This turned out not the case -- Africa is too hot for the virus, and SE Asia actually did a good job controlling the damage. Thailand and Vietnam did particularly good, for example.

But when it arrived South America such worry finally came true, as the virus easily spreads among the passionate (in other words, unhygienic) Latinos. The whole South America is quickly approaching towards herd immunity, not because they wanted to, but they have no other choices at all. The hospital was of course overloaded, and the government lacked the ability to response. The living habit of South Americans would only accelerate the infection. Rumors were in Brazil where gangs asked residents to stay at home and isolate themselves -- although unlawful this could really the be the right thing to do against the virus.



Confirmed cases for Columbia and Costa Rica exploded around late May when the shock wave finally arrived South America. Despite the slow increase in testing scale, we see no signs of things under control, at all. Columbia has been testing left and right, but they still need more -- at least 5 times of the current scale -- if you compare with other big European countries like France.

South Africa is the singularity in Africa because its climate is quite different from the rest of Africa, which is bad because they are in winter now. But the bigger problem was that the government wanted to restart the economy so they lifted lockdown too soon. Daily confirmed cases doubles every 1 or 2 days since then, and the tragedy follows from slow reaction of the government. That is a pity -- we thought they did enough to shoo off the virus, but one mistake and it was all over.

*

Countries that cannot eliminate the virus

When everything is under control, the next step is to eliminate the virus locally so that the economy can reboot without creating more infection. However part of the population is always kind of disobedient. They get themselves infected and eventually get others infected as well. It has been a dilemma in western countries: rebooting the economy earlier implies that you will never get the virus eliminated, and it builds a constant pressure on the health care system as well as everything else. Most countries chose economy anyway, and we are observing more of these "long tail" infections.



The fact that Japan successfully suppressed the virus on the edge of a widespread infection shows their high standard of public health maintained. This is however, not necessarily true in every single corner of the country. Most recently reported cases in Japan are actually happening in the food and service sectors -- in particular pubs, (erotic) salons, maid cafe and so on.

It would really be a hard decision to shut these shops again. The industry is extremely fragile and already took a heavy blow in the past 3 months. On the other hand, infections are likely to happen in these places again as long as the virus is not exterminated completely, that they could be forced to shut indefinitely.

Russia as well as Singapore and some other middle-east countries are of another story. The infection is confined to the circle of foreign labours, whose are socially isolated from the general public and have a below-average living standard. Given their status in the host countries, it was deemed not worthy to eliminate the virus within those communities, so an alternative is to isolate all these workers as a whole, and hope that herd immunity would develop eventually there.

The United States case is so complicated... each states has its own problems. First of all the protests. Regardless of their motives, this is bad for disease control. Secondly lockdown was lifted a bit too early in some states like Florida and Arizona. The southern states also received an influx of patients from Central and South America, where things are apparently uncontrollable. Imposing the lockdown again is the right choice, but protests and the effects from neighboring countries would drag back the effectiveness of the lockdown.

*

For the rest of the world, UK is apparently reopening its border for most travelers knowing that their own immunity is good the point where taking ill travelers is of no big deal anymore. We are also observing relaxation of border control among countries that eliminated the virus like Taiwan and New Zealand. It would be fun to observe half of the world recovering, and the other half still fighting hard against the virus.

Ref.

[1] Total confirmed cases vs total tests conducted, retrieved 5 July 2020.

Sunday, 24 May 2020

24/05/2020:逆戰、桐人、哈利同人

來分享幾件事好了,反正現在封城解禁我也不想外出。

跟Fanta難民聊了一下,公會戰果然是大家永世難忘的活動,尤其是前兩三次的地獄35連戰。我開始整理出了點頭緒,卻找不到可以當背景的餐廳--我被封城令困住了啊啊啊啊!

最近我在沉迷MyKirito--大部分都來自現有遊戲的機制:回合制養成、轉生系放置、後台台詞插入、爬塔制度等等,不過加上SAO一整合起來就爆發了。努力值和修行的平衡很好,但遊戲的潛力似乎也見到盡頭了:將EV[努力值]配好打某王就有某機率過關,剩下只有execution和肝力問題而已。所以說,ACGN好遊戲不玩嗎?

玩放置系遊戲自然會有CD要等,我把這些等候的時間都花在看哈利波特同人上去了。除了Z大的MWPP以外,起點某本金(銀)毛傲天將英國史揉進世界觀的故事也不錯,尤其是那個對整個大格局的解讀--仔細想想,搭配書中魔法的潛力,正傳裡與那個不能說名字的人的對抗其實也就小打小鬧而已。這也是為甚麼一些人更嚮往夢幻飄逸的祖世代(四位始創人)和山雨欲來的魔世代(對葛林戴華德feat.二戰)而不是小打小鬧的現代(父/親/子世代)。既然魔法世界被設定/塑造成一直停留在近現代的話,現在與過去又有何區別呢?

*

香港的情況差得使人逃避、使人絕望。但我們不可以害怕,也沒條件可以害怕。議員權力一再被限縮,香港的公民力量卻從未停止過。只要大家緊守崗位,我們所盼望的必將到來。