Sunday, 5 July 2026

4/7/2026: 奇蹟之星

時間過得真快,節奏天國的發售來得猝不及防。

當初看介紹的印象是switch 2限定,正在考慮要不要買switch 2的我自然沒有第一時間預購,不過也就晚了半天時間開玩而已。

一邊看世界盃一邊玩,雖然號稱對節拍準繩度要求很高,但對於長期打音遊的人來說也就還好。三場比賽扣去緊張的部分已經足夠我把遊戲打個七七八八了。遊戲入門難度全P,[2]也大概P了一半。

怎麼說呢?這是一款滿足了大家對系列期望的遊戲,但私心下好像又帶點遺憾。

這次新作有30款新的小遊戲加上一堆舊作復刻,加上20首remix,就體量來說本來就是歷代之冠。Remix覆蓋的範圍很廣,從各種電子音樂到流行、外語都有,這方面應該是照顧外國玩家的考量吧。有歌詞的remix大概12首左右,當然有淳君旗下組合的作品,也有像是Ado那樣的驚喜。

因為是刷首通要盡快過關不是每一首音樂都清楚記得,盡管如此還是有幾個讓我印象深刻的小遊戲:


1) 月亮2:看youtube留言感覺是非常個人差的遊戲?兩種節奏的音效提示非常接近,一度讓我懷疑老任是不是把不用看也能過關這個傳統丟掉了。不過從後續彩P和彩P星星的設定就知道老任沒有把這個忘掉,只是讓這關在盲打的情況下特別難而已。感覺把難點全背上就是。音樂是金屬風,但是加上平交道的音效就立刻讓我聯想到音遊裡兩首樂曲:pop'n的西馬込交通曲和DDR的阿波おどり Awaodori やっぱり踊りはやめられない。兩首都是節奏非常明快而且隨著平交道音效變奏的曲子,不知道如果放在節奏天國上又會怎樣呢?另外不得不讚很漂亮的背景設計,呼嘯而過的電車和各種詭異物件成功把萬聖節的氣氛襯托得很好!這是我認為本作最好的小遊戲。

2) 跨欄2:對很多一般玩家來說可能是惡夢般的一關吧。最大的問題是視覺提示變得極快而且難以反應,這時候音效提示的重要性就出來了。還是那一句,音效提示在節奏天國中非常重要,但不是每個玩家在遊玩過程中都會意識到這一點。甚至可以說,只要有音感的話在進入黑夜模式之前純用看的理論上足以在所有關卡拿下perfect並非不可能。所有一個幾乎看不見、逼你用聽的關卡會是一個很好的接駁。可惜的是老任似乎有意隔開一般人能拿下的perfect和更硬核的彩P玩法,因此也沒有特地重用這個關卡,可惜了。

3) 雷雲2:明確為兩朵雲的節奏而寫的一首歌。開頭有點擔心像月亮關卡一樣難以分辨但打下去感覺還可以,尤其連續打雷時都是同一朵雲,這樣就不會搞混了。不過連續打雷時畫面上還會好心顯示剩餘次數會不會太好人了一點?

4) 武士1/2:算是遊戲裡少數較熱血的樂曲了,不過不論是樂曲還是打法上比起前代的武士都更像Karate Man就是,更複雜的節奏通通不見了。

5) 跳繩:新版lockstep,比lockstep更快而且誤差範圍也感覺變少了。如果說lockstep基本上全曲都有視覺提示的話跳繩2有一半時間都是被擋住的。整個遊戲最難關大概就是這個。欸還有說我腿短所以要跳兩次是怎樣?

6) Remix 8的阿斗,非常有她的個人風格。這首直接拉去中二做過Lv.13+甚麼的絕對沒問題,或者說不定很快就有人做節奏天國鬼畜mad呢?(喔對了這首還有彩蛋!)

7) 最後的最後,remix 20。混奏中的混奏,把好大部分的關卡都混進去了,非常合適的的收尾。那個encore的部分讓我想起前作remix 10,老玩家應該會會心微笑吧。

以上。

從上面的評語不難發現我關注的主要就是兩點,歌曲對不對口味以及難度。我的感覺是在這兩方面上老任都朝著面向大眾的方面走。歌曲多了些外語、取材也更廣泛,就是欠了點古風和熱血;難度方面則是缺失了幾種前代本質上比較難的形式,比如多種拍子重疊(比如初代的polyrhythm)、或者記住一節以上拍子(摩艾石像second contact之類),把這些拿掉的話遊戲就偏單調,以輸入特定短節拍、以及無間斷式打拍子為主。更挑剔一點的話就是完整復刻前代的關卡還是不夠,拔鬍子和忍者都被放到多人模式上,像是Dreams of Our Generation的經典結尾也沒有,不過這一點已經是情懷作崇的問題了。想要情懷、想要難關、想要鬼畜的一律建議回去看MAD。

作為一個闊別15年,創始班底跟沒了差不多的系列來說已經不能要求再多。感謝淳君讓我們二十年前有了這個系列,又在二十年後抱著殘軀大力奔走讓我們能玩到這個續作。

還有天國的聰哥,你又看到了嗎?

Tuesday, 9 June 2026

Thoughts on CTWC2026

Roses are red, violet are blue, and boom tetris for jeff.

That meme was born in 2016, and 10 CTWCs had been held since. Who would have expected such huge change in the world of classic tetris in all these years?

Welcome to my CTWC thoughts, 2026 edition. 

Like before, I am not crazy enough to watch every bit of the stream, but I try to catch the flow and give my comments.

Qualifiers

I talked about the ranking system used last year (+most of the years prior). It was reasonable without much space for foul play. But the new point system implemented this year is MUCH better.

For those who don't know, we are not counting maxouts anymore. We award bonus for those scoring much above maxout. A maxout (1.0xM) are rewarded 1 point, and you get 1 extra point for every extra 100k you scored in the game. With super kill screen intact and how scores parabolic up at higher levels this is extremely rewarding...of course only if you can reach there. 

The elimination match seeks for those who can score high on demand. When we say score high it's not maxout anymore, but to score considerably above maxout utilizing lv29+ plays. The qualification round managed to filter players who can do that by looking for those who can score high, just without extra pressure. It's working so well to the point you can clearly almost see a strict order in tournament competence by seed number.

Elimination phase

As cruel it is, top 32 is a one-sided slaughter against the lower half of the bracket.

The seeding just works so well that top seeders are literally crushing their opponents with zero difficulty. Think of the 8th place at 41 points -- that's 4-4.5 points on average which is about 1.25M. And then 24th has 25 points, so 2.5-3 (considering more games topped out without maxouts) points on average indicating an average of 1.05-1.1M. On top of that, his top score in the qualifer is merely 1.27, the average of what his opponents could score! And that is not even including the 33-48th players who in theory has a slim chance to reach top 32 in a playoff...

Take Dog(5) v. zrobot(28) as example. Dog does not have to take any risk at all. He did it safe and methodologically. In game 2, Zrobot was leading by up to 4 tetrises all the way up to level 34 or so, then zrobat struggled due fatigue, bad sequence or just lose of concentration. Once he topped out Dog has all the levels to override your scores before lv39 even without much tetrises. In the game point, Zrobat took even more risk but luck is on his side so he scored up to 1.35M. Dog just following him from behind, wait him to top out and take the game.

Unfortunately, this is not the only instance where that happened. Zrobat is already kind of the outlier who has the potential to score much higher than his average around that lower bracket with his 1.7M qualifier top score. For the rest, they simply stand no chance. Top players always play up to lv29, no exception, and they know you don't. No matter how bad they did before the two transition, they can always catch up. Oh and what if you managed to survive up to lv39 AND win on tetris rate aka score? Well, good luck doing that three time -- they wouldn't have fallen to the lower bracket had they be able to pull this out in the first place. 

What's worse is the third game. You are trailing 0-2 and you have to take extra risk which is a quick way to crash out. I have to say that Zrobat is arelady one of the most potent player at the lower bracket with qualifier top score 1.7M. There is just nothing to watch for the rest of the top 32 round. There are actually a noticible portion of early topped out games, mostly due to the trailing side taking too much risk.

I talked about a balance in aggression in 2025, and perhaps that was in the context of top player vs top player. For these top 32/48 matches that barely mattered it seems. Do we really need such a large bracket in single elimination, all at BO5? Should we think about other format like Swiss?

The matchup becomes much better starting from top 16. Tetristime (7) vs. Tugi (23) is a great match...wait! Does that mean Tugi defeated upper bracket player? Cobra (7) vs Huff (11) is also a close game. Then Tristop and Scuti is a thriller with classic players and a nail-biting tiebreaker.

Finals

I skipped the rounds in between not only because they shifted to twitch, but also due to timezone. Finals is perhaps the only round I am happy to watch in the middle of my sleep. It seems that Twitch promoted the event by putting them at front page, and that also forces them to boardcast the later rounds in Twitch exclusively.

It's hard to say whether this is good or bad - Twitch is greedy with ads, but they also provide streams at high quality consistently. Decisions are strictly commerical and you can't blame them for that.

This is a final between two well known players -- Dog the two time champion (2) and Meme the founder of rolling technique. This is an ensured historical game without needing to watch the actual game since the two play quite differently. Dog prefers lower stack but has extreme efficiency, while Meme's speed allowed extreme stacking. The different in height also means Dog will trail in lines, and the asynchronization is always fun to watch.

G1 and G2 are extremely similar. Meme built a solid lead with higher stack, higher risk and faster line completion. Dog trailed but not falling behind. In G1 Meme had a tetris right into lv39, but Dog did the same too reverse the game at the last line clear. G2 was the same all the way up to Meme getting a last tetris at line 327, but different this time Dog waited too long for an I-piece at line 329 and topped out.

G3 and G4 are another pair of similar games. Both players topped out 'early' after second transition, yet at considerably high scores (1.2-1.3M) that is enough to beat most players.

G5 is special. Both players were quickly approaching lv39 at *neck and neck* scores. An unfavorable sequence struck Meme combined with the fact that he probably want to take more risk at the final game of the final round of this big tournament, he topped out before lv39 allowing Dog's tripeat.

Can you say Dog performed better than Meme based on performance? Not at all. The results simply fell on luck where the sequence favored Dog's stacking (I doubt if Dog played enough to meet that sequence by the time Meme has it, since Dog was much slower) but not much so towards Meme. They performed almost equally throughout. Both are best of the top players I would say.

Funnily, you often find Meme downstacking from a dangerous position. When you thought the lost in tetris rate must imply that Meme would start falling behind, you look on the side to find Dog struggling the same sequence as well. It seems that regardless of stacking height, they possess efficiency not far from each other after all.

Phew.

I talked about the decline of the game partially due to game format in 2024. Tried to shift my focus back to the game but still talked about how poor the view counts were in 2025. This year I find myself enjoying the game more. I bet many more audiences felt the same (shouts out to the 4800-5000 watching live with me). This is not only because of the qualification format, but also players doing their best. 

Perhaps we don't need to be only entertained by players playing at theoretical precision. Watching them fighting for the grand prize at lightning speed of lv29+ is already enjoyable enough. The rise of DAS format and Jonas cup has been a success drawing more casual or nostalgic players in, leaving CTWC a hyper-tensioned format. The current format is perhaps most of the remaining audiences wanted to see.

Lastly, I hope Alex T could recover from his injury. I talked about fatigue from time to time, but he is likely the first high profile injury. He's been an extreme hypertapper, and you just can't imagine how much stress that would have accumulated in him by hypertapping. He is still young, half of Meme the finalist's age young. Just take a good break, and I am sure he will return stronger.

Other than classic Tetris

Oh by the way the GTM4 championship is back again, along with all the Japanese players. Nice to see GreenTea, CTWC veteran but also the new GTM4 GM King of Rounds again! He just looks joyful as ever.

As for the GTM4 format it's too hard to comment with such small player pool, but the final opening all 5 modes is a very interesting format. I want to see lower rounds hosted in that way too.

We also had the SMB1 tournament at the same venue. It's a pity that the system of merging multiple Marios onto the same screen seemed lagging to much + we don't get to see the any% finals online. Good to see Niftski in good form, and I hope he will be back to SMB1 as soon as the issue around him got lifted.

And that's it! A very fun weekend to watch and write on, and I will see you in 2027.