Sunday, 25 November 2018

青春豬頭史萊姆不會夢到哥布林殺手穿大人的防具繼續奔跑向上司傳遞微熱的夜晚

來犯的哥布林前仆後繼地衝擊著城門。

縱然有聖壁守護著,魔法也不是萬能的。按某人的量化方法,聖壁的殘血大概還有六千左右。

這六千還是槍哥用命換來的。第一波哥布林衝進城裡後有他爆氣把哥布林前鋒全滅趕到城外,讓女神官可以在城門設下防線。那時聖壁還有一萬血左右,不過在哥布林不要命的攻擊下聖壁開始變得透明化起來。

這波攻勢已從下午四點一直打到現在,已經是凌晨一點了。根據探子回報,哥布林還有大概一百隻,不過它們都是最精銳的部隊,強到連頭髮都是藍色的。

「哥布林衝過來了!」

--就在大家都快要絕望之時,一陣白光籠罩在城門上。沐浴在白光下的守軍就像剛泡完溫泉一樣士氣大振,聖壁也因強化的精神力而變得牢固起來。同一時間,一隊人馬帶著自己的裝備過來了。他們是平時在夜市擺攤的小販,聽到城防有難後趕忙收攤過來支援。

大家沒想到的時這隊小販帶著自己混飯吃用的燒烤叉、鐵鏟等打起來也有聲有息。本來包圍著城門的哥布林被衝開、衝散。小販們在以一敵三的情況下絲毫不落下風,那個平時賣香腸的甚至揮舞著雙截棍把七隻哥布林打得落花流水。

有了白光和小販的奧援,哥布林終究沒法再次突破城門。在聖壁大概還有三千殘血下哥布林全數被殲。一般來說哥布林大舉來犯是四年一次的事情,但哥布林王對這次戰況極為不滿,會不會近期再次發動進攻還是未知之數。

「我在出征時給受付娘留了個紙條說,我一定會回來的」英雄王在勝利演說如此道:「現在,阿北回來了!」

**

好啦,一個選舉如果單是盯著數字滾動的話層次確實差了點,不過這並不會礙到大家看到熱血沸騰。

對我來說,這不是自家的選舉,這是別人家的選舉。

那自家的選舉呢?是不是也應該多關注一下?曾幾何時心中的一團火現在又到哪了?

在與世無爭的地方活久了,觸覺總會無可避免地變得遲鈍起來。我想,該努力一下把這種觸覺找回來了。

甚麼?你說你聽不懂我在工三小?

Sunday, 18 November 2018

DDR, the 4.5th year

Some references:
[5/2016] DDR the 2nd year
[2/2017] DDR the 3rd year
[5/2018] DDR the 4th year



IX down.
Max period down.
Schrodinger's cat? Who cares.

Over the period and ENDYMION are the last two challenge that stands before I clear all the 18s (oh and of course A4A but that is never a problem as soon as it is made available). What I lack can basically reduced to 3 classes.

1. The ability to hit slow streams (BPM160-) consistently

With most 17-18s sitting at the 170-200 range, it is natural for players to hit too fast on these streams. Two typical examples are the two Saber Wing remixes

- SABER WING (satellite silhouette remix) CSP, BPM 138 Lv 15
- SABER WING (AKIRA ISHIHARA Headshot mix) CSP, BPM 158 Lv 17

But two more relevant examples are

- MAX 300 (Super-max-me-mix) CSP, BPM 160 Lv 16
- 嘆きの樹 ESP, BPM 160 Lv 16

In particular, the highly repetitive streams makes it hard to concentrate and to master. Comparatively Max period ESP has a long BPM 150 stream at the end but that is never a problem.

It might be even harder when more weird things got mixed in, where you often hit too fast too hard and damage your performance and stamina. 嘆きの樹 CSP (BPM 160 1/4+1/6) and max period (BPM 160 section in a BPM 205 song) are two example where you need to stay clam and hit in a slower speed.

And of course, over the period has the super-max-me section and that is not easy to master.

2. Stamina/consistency on hyper streams (BPM210+)

The orthodox way to make maps harder is to produce faster songs, and that occurs naturally as we have countless BPM 200 songs already. But we also get songs exceeding BPM 200 like

- Over the period (BPM 205)
- Neutrino (BPM 205)
- Prey (BPM 210)
- Elemental Creation (BPM 212)

And now, BPM 220 seems to be the norm for the hardest songs -- EGOISM440 and ENDYMION are both BPM 220. They also contain streams more complicated than those in EC. To pass those the highest standard of stamina is necessary. Maybe I should start playing consecutive Lv 17s?

Oh and of course the stupid ~eternal love mix~ section at the end of ENDYMION is definitely a Lv 19 thing. Or rather the whole diff should have been a Lv 19.

3. Ability to handle slow sections

Well that's always a problem to players started playing in the new era because they are never trained to read slow shits. Some maps allow extreme speed adjustments that you can survive while reading the slow part properly like

- Neutrino (racking up to BPM 825/900 to read the slow part)
- Valkyrie Dimension (Use BPM 3.5x and recite the slow section)

And for some you can use sudden+

- IX (BPM 600 with sudden+ worked for me, but I guess BPM 700 without sudden+ should also be fine)
- max period

But these tricks meet their limit when it comes to lv 18+ to lv 19 maps. Either the fast section is too long to be recited or you have no proper chance to remove the sudden+ screening. I can't the middle section of max period with the screen off so I have to turn it off during the 6th notes, and that is extremely risky. Imagine that I need to do the same in over the period and that must be painful.

It's really weird that you thought you can focus on the upper part even without the screen while your legs tell otherwise. And from here I slowly understand why high end Osu! players always complain about low AR...but well if you want to stick with DDR I guess this is something you need to adapt eventually.

With these 3 things in my mind hopefully I can get through all 18s before the introduction of lv 20.

Oh and maybe I will have the chance to have a glimpse into the 8th KAC...

Statistics, end of 2018:
55 times played since 26/05/18; 1416 songs played
Lv 17: All cleared / 24A
Lv 18: 35 cleared / 6A
Lv 19: ???