Friday, 19 October 2018

TWEWY Final Remix: a mid-term review

My thoughts on TWEWY 10 years ago (in Chinese)

10 years has passed...

I finally got the English version after mistakenly bought the Japanese version. Took me ~40 hours to finish the main 21 days + secret reports, which is basically most of the old material. It would be good to have a mid-term review here.

Note that this is a review from the perspective of a TWEWY veteran who have already finished the original game and at least one version of the in-between remixes designed for pads. The game has already received enough praises -- I want to highlight my thoughts on the differences between the versions.

Gameplay:

Took me around 25 hours to finish the traditional story line and 40 hours for the secret report. I cleared most boss noises at ultimate - would be significantly easier on hard.

I skipped all possible conversations as I know them inside out anyway. It's easy for me to find a suitable pin set as well. I expect new players to clear the main story line within 40 hours and secret report within 60-80 hours.

Control:

It's good to have a grip-based control. It is naturally very hard to use, but it is good to have one at least. The only problem is the conversion between the two control method easily get stuck in the grip detection screen. Not sure if that's a problem from switch directly.

One may notice that with the HD battlefield the character now has a greater flexibility, and as a result a few blind spots occurred in some boss battles (neo cantus especially).

Mechanics:

With MPP completely taken away from the game, one problem occurs: BPP seems too easy to get while getting SDPP is too slow -- are there any compromise between the two? Old players eagers so much to finish the mastery collection swiftly.

The main game play is basically the same, but there's another bug around: in conversations when you have more than 3 choices the first option is always shown as uncompleted even if you read through that part. Not a big problem though.

Tin Pin Slammer:

I expect a multiplayer mode but meh. AI still suck as hell except the battle against the prof and the wizard which is hard as hell. AI's full potential to react is even better and they can hit you harder without getting you stunned. They can put you in very hard situation if they want, but they does not seem to happen frequently.

It seems like in high quality battle the hammer is simply unreliable. I start taking meteorite as means of escaping [when hit by AI without getting stunned] and spikes the practical way to stun opponents. That seemed to work in many different situations, but unfortunately we do not have a chance to test that in a PVP situation.

Music:

The new tracks are not very noticeable in the first 21 days. I liked the option that you can choose between the original OST set or the switch music set, but so far the difference is small. I think we will get more new songs in the new days.

Of course, all the old songs are great.

A new day:

Errr...despite the extremely messy chaotic Shibuya map, the new part is quite disappointing to play, at least on the battle part.

It is fine to have extra battling conditions, but having every battle to be a split battle is simply stupid. That forces players to choose penetrating attacks or otherwise the player would easily be flooded by the swarm of noises -- the new gem-currency, split-generated pp and new pins are also likely to break the original system in the sense that `everything in the old system is now useless just go ahead and grab all those new stuffs' --- that's a big no from me and probably also from other old TWEWY fans.

I'm kind of expecting an explanation throughout the 7 days, not something in a parallel world but having the full explanation in the secret report. That is not a good way to complete a story.

*

Well...I haven't really finished the new story line so I should not say too much about those. However I am really expecting more.

As usual I am not that kind of players taking the most recent standard on every single game, but you got to admit that the way they present things, and the depth of the context is no longer at the top using the 2018 standard. From the best RPG in the DS-era to a very well made RPG in the switch store, TWEWY final remix is still a good game that I would definitely recommend to every one of you.

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